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Was Odd in danger? Determined to find out, she followed the signal to a mysterious place – the Valley of Dice. Just one year after her sister was taken, Even received a strange signal. How marvelous! Despite this seemingly fortuitous news, Even was heartbroken at the loss of her sister. For on Odd’s twelfth birthday, she rolled a six. One day, two devoted sisters from Onecroft named Even and Odd, were cruelly separated by a throw of the dice. Roll a six, and they would live a life of luxury in the Queen’s dark palace.
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Roll a three and land in Threedom, a chaotic realm destroyed by civil war. Roll a one and the child would be sent to Onecroft, destined to live a life of struggle. By her decree, every child of Random would be given the honor of rolling the dice on their twelfth birthday to determine which realm of the kingdom they belonged to, thereby deciding their fate for all eternity. The combat isn’t terrible, but it can’t hold a candle to the world that is built, but it is so rich, so well-acted and so interesting that it’s hard not to recommend Lost in Random.Once upon a time, in the kingdom of Random, there lived a mad Queen who controlled a mysterious black dice. It’s frightening without being horrific and sets the scene perfectly.Īll the characters have some incredible voice acting, which for me puts Lost in Random as more of an atmospheric experience than a gameplay one. There’s a slightly-too-close-to-Stranger-Things’ UpsideDowntown and a Shadowman running about who’s a creepy child catcher, as well as the ‘Nanny’. Each domain has its own intricacies – Threeworld (actually called Threedom) is in a forever state of war due to the warring Triplets who run it. I absolutely loved the setting and the characters within it. Still, the game world is just fantastic and this keeps you interested. Some of this is, in part, due to the difficulty which always felt a bit easy – the enemies are generally fairly slow, but there is often a lot of re-spawning enemies, so it can go on a bit and feel repetitive as a result. So you’re shooting, rolling dice, deck building, selecting cards – there’s a lot going on, but it never feels too overwhelming. Cards will give things like healing potions, and weapon buffs. These crystals let you add a card to your hand which is pulled from your main deck – and when dicey is rolled, these cards come into play. Each battle begins with your slingshot in toe, like a traditional third-person shooter, with you picking off enemies who drop crystals. You quickly gather a slingshot and a magical die (known as Dicey), and this begins the tutorial for combat in the game.Ĭombat is half turn-based, half real-time. But you as Even start to experience nightmares which suggest to you that perhaps all is not as it seems in Sixtopia, so you set off to save her. Odd rolls a 6, and off she trots with the Queen. Roll a 1, and you are in Onecroft – basically sorting through all the crap from the rest of the world. Roll a 6, and you’re giggling – off to Sixtopia which is basically hanging around with the Queen all day chilling out. Each of the areas is named after a number – the premise for this is that, once a child reaches 12, the Queen rolls a die which will determine where they go to live the rest of their lives. You play as Even, who, with her family lives in Onecroft. The tale tells of two sisters, named Even and Odd (which was a bit on the nose for my tastes but whatever). The word ‘random’ comes up a lot because some of the mechanics are predicated on randomness, but also the world is called Random. It’s also a fairy-tale, albeit a dark one. It looks fantastic and seems to be something like a sequel to the Nightmare Before Christmas or Coraline, with its slightly misshapen puppet-like characters, and dark but vibrant colours. You’d be forgiven for thinking, with its visual style, that Lost in Random is a Tim Burton production. Lost in Random is the latest title from the EA Originals label – specialising in creating less-mainstream type games from independent studios.